What might have been





I am still working on the new updates for Acolytes, which unfortunately means that I can't share much from the current state of development. However, that won't stop me from showing you what might have been.

The illustrations you see above are from the halcyon days of 2018, when I first started thinking about making NSFW games. I had been making games for about four years by then, and it was only around that time that I got introduced to NSFW content.

This is where I first came up with the idea for Acolytes. The original version was much darker than the one you know today and also... much more serious.

I was originally inspired by Eldet, the scrapped project from rnarcus, which had a demo out at the time. (By the way, if you can get your hands on it, definitely try to play the demo—it's pretty awesome.)

As you can see, a lot changed between this version of Acolytes and the one that eventually made it to your screens. Still, it’s interesting to think back on what might have been if I had taken the game in a completely different direction.

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Comments

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You have an amazing art style. Very painting-like in the moving parts of your games.

thank you, I might do something in this style some time