working and working


Acolytes is probably the largest game I have ever worked on, which is pretty damn daunting. Especially as I approach 250k words.

This means that I have to keep track of a lot of characters and who is interacting with who and why. I would say that it's hard because it is, but mostly it's fun. Especially when you can make your character kiss a hot sexy superhero character. 

Ok, Maybe this game is getting a bit out of proportion, but it's still a lot of fun to work on, so I am nowhere near done with this work.

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